Riven Guide Part 2
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There are three levers in the sub- the far right one contols the power, the left -to-right one lets you choose which direction at the junctions and the middle lever rotates the sub 180 degrees. First of all, you need to switch the posisitons of the ladders so that they can be reached by the sub. Turn the sub around and head off to the first junction (the sub stops when it reaches a junction) Make sure the direction lever is to the right, then engage power to continue.

Okay, now look up, open the hatch and climb up the metal rungs in the cliff. Flip all the levers to the up posistion- this reposistions all of the village ladders so they may be reached to from the air pockets where the sub stops. Go back to the sub, swivel it around and head back. Turn left at the next junction you encounter to reach.....
What a lovely building! Can you work out what the machine on the desk is? It's an educational counting machine. Hit the switch and watch how many notches the wooden men fall - the symbol on the base represents the number.
So now you have learned to count in D'ni numbers! That'll come in handy later on .... There's not much else to do here, so head back to the sub, swivel it around and head forward. Take the left junction ignore the next stop (again we'll do that one again later) and continue forward. Then take a right at the next juntion. Climb out, you're back at the dock. Turn right, walk back through to the cave and go right through. Then take a left through the gate, turn right at the fork, and head out into the woodcutting area. From here take the left path and drop into the mine cart.
Now you're at the boiler, Ghen's private power generator. To exit from this area you need to sneak through the boiler pipes to the top of the cliff.
The unit in the middle of the lake diverts power between various parts of the Island. Switch it to the 5 'o' clock posistion so it powers the building on the beach. Go back to the boiler, up the stairs and turn left to head toward the array of switches and lever. The plan here is to raise the floor in the boiler, then drain the water out so you can sneak into the pipe.
The First lever switches between two parallel pipes -move it down so it points to the nearest pipe. Now turn right to face the rest of the controls and move the horizontal lever on the right so that it's pointing upwards. This deactivates the boiler. Now raise the handle to the right of the window (this raises the boilers floor), turn back to face left and divert power to the furthest pipe. Now turn back to face the main control area and turn the big wheel to drain the boiler.
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Now go back to the door of the boiler, enter and pop down the pipe in the middle. Follow the tunnel to the end- and daylight! Now follow the path around to the left, Climb over the railing and open the hatch in the floor- don't go through it yet- it comes in handy later. Go through the double doors and play with the contraption at the end - its a rodent trap! Play with this for a while .. then get stuck at the first tough part of the game.
